
The frame rate has been stabilized at 60 frames per second under default settings.The mouse cursor is no longer displayed when using a game pad controller.
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It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.Ambient Occlusion / Bloom – The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.This can be set to three different levels: High, Medium, or Low. Global Illumination – A new “Global Illumination” feature has been implemented.Cutscenes – The bit rate has been improved and all pre-rendered cutscenes adjusted, so they will now play in 60 frames per second and display in the correct aspect ratio without stretching the picture.User Interface Textures (4K) – Approximately 270 user interface textures for icons, backdrops, user interface elements, etc.Anti-Aliasing – Adjustments to the anti-aliasing functionality.



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The upgrade patch adds borderless video settings, fidelity FX CAS feature, ability to automatically boot in HDR mode, adjustments to the anti-aliasing, bug fixes, and more. Publisher Square Enix and developer Platinum Games announced the upgrade patch for the Steam version of NieR: Automata will launch on July 15. It's not too late for Square Enix and Platinum to make the PC version as good as it deserves to be.By William D'Angelo, posted on 13 July 2021 / 891 Views And with Steam sales and the likelihood of another Nier game arriving on PC in the future, people will be buying Automata for years to come. It's one of the weirdest, most creative games you can play this year. A request for comment was forwarded over to Japan a week ago, but hasn't resulted in an answer as of this writing. I emailed Square Enix about my issues with the game, and asked if Platinum was still working on a patch.

It's even more ridiculous now, six months later. In May, Kotaku wrote that it was ridiculous Nier: Automata hadn't been patched on PC. It's also so complex, and so comprehensive, that it feels like functionality Square Enix and Platinum should've built into Nier: Automata themselves.
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Thanks to the mod community, the PC version of Nier: Automata plays well. FAR now includes a better sleep method (so called busy-wait) that makes the conversion method unnecessary." FAR also includes a built-in frame limiter that's more reliable than the game's default. "The game uses an ineffective way to sleep the render thread during cutscene segments that results in cutscene stutter occasionally or constantly. Those are all nice touches, but here's my favorite bit of engineering in FAR, as described in its Steam Community thread: It improves the resolutions of bloom and ambient occlusion, which could look artifacted at their original resolutions. It adds borderless windowed support, a pretty standard mode that Nier was lacking. FAR can fix little annoyances for you, like hiding the mouse cursor.
